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Currently it's only possible to set memory (loop) cue points (for instance to use as a "active loop" on the end of a track for mixing out) by first on the controller setting a loop, then in RB with the mouse select the memory loop, and the again with the mouse clicking memory.
This is cumbersome, specially if you want to do it on the fly. Perhaps an option in the preferences that we can set that a loop cue point is automatically set as a memory loop would help. This way it's much easier to do it on the fly, and we don't need to touch the computer.
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