Agree, same effect on my player!
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Loops are not able to be called using the call BACKWARDS button.
https://www.youtube.com/watch?v=a9gez-OStic
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Agree, same effect on my player!
Nop, just tested exactly like in your video. Can't confirm. It works well. Maybe you set a simple memory cue also in top of the loop cue and needs one more "back" to get the loop?
If I press the back call again, it goes to the previous Q point and not the loop.