I just don't see how practically they can implement >16 samples per scene. Once you start compiling a performance keeping a logical track of the scenes and samples is important and you have that now. You obviously can use multiple scenes with different samples, so depending how you look at it, the feature exists now.
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フォローするToraiz firmware update.
The roadmap was a good improvement with live looping sampling added but was disappointed to see no mention of removing the 32 second sample limit. Also being able to untrigger a loop by hitting the same pad again should be added... more trigger mode options. Also time stretching algorithm needs to be tightened up a bit, transients get lost if you slow it down. Also a few different time stretching options should be available.. More than 16 samples per scene, should be able to access more banks.. Should be able to select multiple channels in the mixer and raise and lower the volume all at once. And finally.. Master compressor limiter or glue the tracks together. thank you.
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Yes, you have mentioned some good points/features.
This product will reach maturity fast I'm sure, based on the road map and how they're taking customers feedback into account.
I sure would like to see a plan on the table to remove that 32 second sample limit. As much as people have requested this, I'm surprised its not on the drawing board. I'm starting to become suspicious about this.
I think this stuff takes some time to fix,maybe if they alter one thing something else messes up so they have to find a way to make it work bug free,only my thought on this.