- Can I make a (hot cue or memory) point as a 'loading point' ? So when I load a song it is set to start at loading point.
I believe you can only do this for the first memory point in a track.
- So the loop would have to behave in three ways:
1. hot cue (immediately jump to the saved loop) or
Yes
2. activate loop (red arrow) so when loop is reached it stays in loop or
Yes but this can only be set for one loop per track.
3. active loop not activated (orange arrow), nothing happens (no looping)
No (if you are talking about the same loop).
- And what about when I have 2 loops in same song I want to behave in this way ? For example: I want to activate the second loop in my song (leaving the first loop deactivated and starting to loop the second loop when it is reached).
Only if it is set as the one (red) active loop otherwise there is no way of setting a loop active on the fly before it reaches that loop. You would need to either trigger the loop from a hotcue or manually set it as you reach that point.
I was a bit surprised at the lack of this when moving from a competitor.