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2000 Nexus, Create and save "active loops" right on the player?

In RB I know we can set a loop and then make it an active loop. But can we make a loop on the Nexus itself, hit memory and somehow set it as the active loop or active loops HAVE to be created in RB? I checked the manual and didnt see anything

BriChi

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figured as much, just wanted to make sure I wasnt missing something, thank you

BriChi 0 voti
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maybe suggest if you hit memory it saves the loop but if you HOLD memory for 2 or more seconds it saves as "active" loop? Just a suggestion

BriChi 0 voti
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Nice suggestion! I was just thinking the same the other day :)

TouchDown 0 voti
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again a very nice idea. would be great to create active loops on the nexus itself

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