This is done by clicking on the CUE button on RB, not through keyboard shortcut
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SeguirWhen engaging CUE 3 times rapidly, track begins to go in PLAY.
When engaging CUE 3 times rapidly, track begins to go in PLAY. I noticed this while a friend was hammering the CUE button.
This happens in both Export and Performance mode.
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Can this problem reproduce by using mouse? or only when using trackpad?
I just plugged in a wired mouse and it looks like its only reproducible on the trackpad.
@TU > I've not been able to replicate this here using a trackpad or mouse. What are your system specs / configuration / OS verison?
Model Name: MacBook Pro
Model Identifier: MacBookPro11,2
Processor Name: Intel Core i7
Processor Speed: 2.5 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Boot ROM Version: MBP112.0138.B15
SMC Version (system): 2.18f15
Serial Number (system):
Hardware UUID:
System Version: OS X 10.10.5 (14F27)
Kernel Version: Darwin 14.5.0
Boot Volume: Mac HD
Boot Mode: Normal
Computer Name:
User Name:
Secure Virtual Memory: Enabled
Time since boot: 2 days 28 minutes
Does it happen on every virtual deck?
Thanks - you weren't in PERFORMANCE mode in that video, does it also do it on all the virtual decks?
Can you please try changing the preference for the Waveform from High performance to Low and see if it does it then?
please look at the quicktime screen recording a I've just made
I just re-updated the link with performance mode
It will still do the same thing when changing Waveform Drawing Rate to Low.
Yeah, I can't replicate it here, it's a weird bug for sure. Thanks for the video, I'll pass it along to engineers.
ok am having the same problem too but i only got to press the cue once on my ddj sx and the song starts to play can only bring back the cue point by stopping the track and using the jogwheels if i press cue again the track starts playing am only using the trial version to see how well it works with ddj sx
@Mutty > Thanks, I've noted that as well.
Engineers have noted that this will be fixed in the next update!